The DLDscape is currently my most complex work of [situ art]. The term refers to art created at or in relation to a specific place ("in situ"). Like my projects in airports or railway stations this one shows less of concrete venue but rather a situation: a conference - a gathering of a large crowd linked by common interests and the desire to communicate with each other and the outside world.

Trying to capture this constellation I used an automatic camera (more...) recording images of the conference participants, staff, media people etc. as they passed from one of the buildings into another one.

I wouldn’t call this photography as I operate the camera without performing any of the creative tasks photographers would define as the essence of their art: creating a picture out of a carefully chosen frame of reality, capturing the composition in that precise “decisive moment”. This first step is rather one of robotic image acquisition, set up to obtain technically optimized input, preparing the stage for a different kind of creation.

Considering those images a stream of more or less  interchangeable raw material I tried to create a picture of the crowd by re-mapping the serial images into two-dimensional space. The resulting picture currently has no physical form as it would require a high-quality printout of at least a hundred square meters in size to reveal all the detail it contains. While this alternate reality waits for an opportunity of material incarnation feel free to explore the work in pixel space.

While you are at it, maybe you can think about this apparent paradox: Conventional wisdom has it that aesthetically pleasing or at least interesting pictures of people require a special kind of interaction between photographer and subject. Why do all the people in my pictures look so interesting and beautiful although their images were recorded without human intervention?